![]() But every month we have large bills and running ads is our only way to cover them. I am still thinking about making a front-end for people to look for and download deleted Addons. We don't have paywalls or sell mods - we never will. ![]() Im storing metadata about every Addon+Version in a MongoDB(yeah its not the best, but i needed a fast migration to dump json from steamwebapi into). (just cat input.gma | lzma -d - > output.gma) The Images are just stored once, they have the same schema but without the Timestamp.some of the Addon Files(especially the older ones) are GMAD archives, BUT!! theyre layered with LZMA compression. 2) See if the mod is available elsewhere, such as Moddb or NexusMods - if not, contact the developer of the mod and get them to get their shit together. ![]() Im working on a GMAD-Parser (special addon archive file) to generate a fileindex+sha256 hashes for every Addon, to look for dupes.(prob a lot of repacked addons) but its going to take some more time.įile Structure is: (AddonID for example is 1337420) 1/3/420.gma/bin 1) Contact the publisher of the game and get them to unlock it (this sometimes works - Klei unlocked Invisible Inc workshop mods for example). I finally got the initial download of 16TB(207,7K Addons) done(took a few weeks) and now the continuous download and indexing of the workshop is working without supervision. ![]()
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